![]() translating a list of new elements and selecting suitable jokes or proverbs to illustrate them (translation or copywriting).localizing texts related to the game mechanics.The game is updated several times per week, and these updates represent two types of tasks: Everyone understood that our main goal was to convey the same humor and wisdom that the developers put into the game’s original language. The entire process was carried out in close collaboration with the customer. Sometimes our translators had to completely swap the jokes or proverbs with localized variations that were understandable and recognizable to the target audience in their own country. It wasn’t enough to simply translate them-we had to adapt them to the cultural background of each target language. As was mentioned above, when the player creates a new element, a joke or proverb of unknown origin appears along with it. We had to localize the list of elements and the quotes illustrating each element into the target languages. ![]() The next stage of the project forced us to put on our thinking caps. These were mainly texts related to the game’s mechanics. Our first task from the developers was to localize a significant volume of the game’s text from Russian into English, and then into another 11 languages. The creation of a new element is accompanied by an amusing joke or a wise proverb of unknown origin, intended to illustrate the element (the element’s title is mentioned in the quote, or the quote describes it indirectly). The game presents the player with elements that the player then has to combine to create new elements. The game was then translated into the main localization language - English - and then into all the other required languages. The main development language was Russian. After the game’s main text was localized, our task then became to provide support for the game’s localized versions and translate its updates and additional marketing materials. We had to set up a process of collaboration with the client in order to optimize our work on the project as much as possible. Initially, our task was to completely localize the game. Combine them to get new elements and build an entire civilization. The contractor they chose for this was All Correct.ĭoodle God is an upbeat and entertaining puzzle game in which you can play god with all four elements at your disposal: Fire, Earth, Water and Air. In 2012, the company undertook the task of localizing their games into foreign languages. After the iOS and Android mobile operating systems were released, JoyBits decided to redirect its efforts toward these new platforms, in no small part because they provided access to players in other countries. The JoyBits company used to be known as a developer of mobile games for the J2ME platform. translation and editing of the game’s updates.translation and editing of the game’s main text.Team: 40 people, including 24 translators, 1 project manager, 15 editors (12 native speakers and 3 in-house editors for the Russian to English localized texts). Starting elementsNature: AirĪir (Starting Element), Ash, Earth (Starting Element), Energy, Fire (Starting Element), Lava, Metal, Steam, Stone, Water (Starting Element)īeast (Starting Element), Dove, Egg, Fish, Rat, Snake, WormĬhaos (Starting Element), Darkness (Starting Element), Death, Diseases, Inferno, Magic, Sect, Sin, SufferingĪngel, Friendship, Heavens, Life, Light (Starting Element), Order (Starting Element), Prayer, Religion, SoulĪ.I.Working languages: 12 (Russian, English, French, Italian, German, Spanish, Polish, Chinese, Japanese, Brazilian Portuguese, Korean, Dutch). Despite any religious teachings, this doesn't have to be the real seven.įinish the game without using any hints. Medals MEDALS: 5 POINTS: 195 You will receive the medals as you play, so just follow the guide to get them all! Half Game 10 pointsĭiscover half of all the elements available in the game.ĭiscover any seven elements in the "sin" group. AboutThe sequel to the popular Doodle God, create more elements to cause evil in the world.
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